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  • 27th Jul, 2025 From Pheromones to Nukes: The Unique Support Mechanics of AAA

    In the desperate war against giant mutant ants, conventional tactics alone won't save America's Southwest. AAA - America Against Ants introduces a sophisticated support system that puts devastating firepower and cutting-edge science at your fingertips—but with great power comes the need for careful strategic timing.The game's support mechanics are built around two distinct categories of special actions, each with limited uses and cooldown periods that demand thoughtful deployment.
  • 9th Jul, 2025 Inside the Swarm: AAA's Ant Enemies

    In the summer of 1952, underground nuclear detonations at the Yukka Lake Test Site forever changed the ecosystem of the Mojave Desert. What military scientists didn't anticipate was how gamma radiation would interact with the local fire ant population—specifically Solenopsis xyloni, the desert fire ant. Within weeks of the blast, these normally inch-long insects began exhibiting unprecedented growth, aggression, and intelligence.
  • 28th Jun, 2025 AAA: Defending America from Giant Mutant Ants—A Tactical Horror Experience

    AAA: Defending America from Giant Mutant Ants—A Tactical Horror ExperienceThe year is 1952, and the atomic age has unleashed something far more terrifying than nuclear war itself. Deep in the Mojave Desert, where the US military conducts its most classified nuclear tests, radioactive fallout has transformed the local fire ant population into colossal, man-eating monstrosities.
  • 16th Jun, 2025 AAA - America Against Ants: A Development Retrospective

    The journey of AAA - America Against Ants has been anything but conventional, spanning over a decade and transforming across multiple mediums before finding its current form. What began as a simple digital experiment has evolved into a rich, story-driven strategy experience that captures the B-movie charm of 1950s creature features while delivering engaging tactical gameplay.From Industry to Independence: The Digital Genesis (2013)After years working full-time in the games industry, I made the leap to freelancing in 2013, drawn by the freedom to pursue my own creative vision.

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