Early days in my prototype, but now I have some little soldiers to set the scene.
It has been a hard couple of days remembering how to animate, looking for reference material and struggling with keyframes. On my indie budget I can afford approximately zero software, so I have written my own keyframe animation studio, to go with my own modelling and 3D painting tools. While these have some upfront time costs it is much easier to pull off clever tricks to improve my productivity. For example I only have to animate one half of the walk cycle and the other half is automatic.
I am a bit rusty with keyframing – but I suspect I will be getting lots of practice soon!
Edit: Thanks to a hint on TigSource, I updated the walk with the arms swinging in the right phase to the legs – I must have been too close to spot the mistake (Working in mainly the front and side views it is easy to mistake the left and right arms.)