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	<title>Comments on: Recipes for Gameplay</title>
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	<description>Indie games studio dev log.</description>
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		<title>By: Game Retail Store » The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages</title>
		<link>http://www.aartformgames.com/blog/2009/11/recipes-for-gameplay/comment-page-1/#comment-12</link>
		<dc:creator>Game Retail Store » The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages</dc:creator>
		<pubDate>Thu, 12 Nov 2009 08:31:03 +0000</pubDate>
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		<description>[...] talks about Survival Horror. The second, an interesting post by the Aartform Games blog, asks “Are games art? I think they might be more like cooking”. Finally, Kris Graft interviews Valve’s writers about their creative process for Gamasutra. [...]</description>
		<content:encoded><![CDATA[<p>[...] talks about Survival Horror. The second, an interesting post by the Aartform Games blog, asks “Are games art? I think they might be more like cooking”. Finally, Kris Graft interviews Valve’s writers about their creative process for Gamasutra. [...]</p>
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		<title>By: coollavagames</title>
		<link>http://www.aartformgames.com/blog/2009/11/recipes-for-gameplay/comment-page-1/#comment-9</link>
		<dc:creator>coollavagames</dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:13:11 +0000</pubDate>
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		<description>I think everybody has their own definition of &quot;art&quot;, but I consider games to be as much art as movies and music. If it makes you feel or think something, it&#039;s most likely art!</description>
		<content:encoded><![CDATA[<p>I think everybody has their own definition of &#8220;art&#8221;, but I consider games to be as much art as movies and music. If it makes you feel or think something, it&#8217;s most likely art!</p>
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