Posts from December, 2010

  • 5th Dec, 2010 RPG Prototype

    Cannibal stalks the swamp
     This is a first look at the Experimental Rendering Engine I’m writing for an unannounced game. It is essentially a hybrid between an infinite polygon engine, and a photon shooter, bundled up ready for an OpenGL renderer. It’s no Unreal – but it does have the beginnings of a new look that suits the feel of the gameworld. The only downside is the time it takes to build and render the models – an order of 1000x longer compared to 8-bit retro games.Cannibal stalks the swamp
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