Multiple Revisions – Part of the Plan for GUI and Gameplay

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I read a paper on GUIs and usability for games. It said to expect to remake the GUI 4 times with a 50% improvement per revision on usability.

Luckily a on-paper design counts as a revision, and can be analyzed for usability factors and UI rules of thumb. So I am up to v2 on paper and v3 will be a playable mockup in my game engine. I expect v4 to be made after I have some user-feedback.

Now I suspect the same revisions will apply to my gameplay ideas – I have some great stuff on paper, but I know it will feel a lot different when translated into my game engine and actually played. If I can get a 50% improvement on gameplay on each revision it makes sense to have as many revisions as I can afford before shipping the game. Of course this could take the form of game sequels instead of a 7 year development cycle!

One Response to “Multiple Revisions – Part of the Plan for GUI and Gameplay”

  1. MGB says:

    Nice doc link there – some good stuff in that. Know what you mean with the 7-year dev cycle – I’m in one myself! Keep on revising :)