<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Aartform Games Blog</title>
	<atom:link href="http://www.aartformgames.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aartformgames.com/blog</link>
	<description>Indie games studio dev log.</description>
	<lastBuildDate>Wed, 28 Jul 2010 21:10:14 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>Comment on Shoot the Critic &#8211; Design by Critical Averages by Boo Ghost</title>
		<link>http://www.aartformgames.com/blog/2010/07/shoot-the-critic-design-by-critical-averages/comment-page-1/#comment-225</link>
		<dc:creator>Boo Ghost</dc:creator>
		<pubDate>Wed, 28 Jul 2010 21:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=132#comment-225</guid>
		<description>I&#039;ve toyed with the same concepts for years.. I think you have hit on a good track and I am really looking forward to sampling your game.

If you have a mailing list, please add me to it.  If not, please update me when the game becomes available.

Thanks,
-Boo</description>
		<content:encoded><![CDATA[<p>I&#8217;ve toyed with the same concepts for years.. I think you have hit on a good track and I am really looking forward to sampling your game.</p>
<p>If you have a mailing list, please add me to it.  If not, please update me when the game becomes available.</p>
<p>Thanks,<br />
-Boo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multiple Revisions &#8211; Part of the Plan for GUI and Gameplay by MGB</title>
		<link>http://www.aartformgames.com/blog/2010/06/multiple-revisions-part-of-the-plan-for-gui-and-gameplay/comment-page-1/#comment-223</link>
		<dc:creator>MGB</dc:creator>
		<pubDate>Sun, 13 Jun 2010 20:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=101#comment-223</guid>
		<description>Nice doc link there - some good stuff in that.  Know what you mean with the 7-year dev cycle - I&#039;m in one myself!  Keep on revising :)</description>
		<content:encoded><![CDATA[<p>Nice doc link there &#8211; some good stuff in that.  Know what you mean with the 7-year dev cycle &#8211; I&#8217;m in one myself!  Keep on revising <img src='http://www.aartformgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Regroup and Deepen &#8211; Refactoring a Game Design by Tweets that mention Regroup and Deepen – Refactoring a Game Design « Aartform Games Blog -- Topsy.com</title>
		<link>http://www.aartformgames.com/blog/2010/05/regroup-and-deepen-refactoring-a-game-design/comment-page-1/#comment-198</link>
		<dc:creator>Tweets that mention Regroup and Deepen – Refactoring a Game Design « Aartform Games Blog -- Topsy.com</dc:creator>
		<pubDate>Wed, 12 May 2010 20:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=84#comment-198</guid>
		<description>[...] This post was mentioned on Twitter by Simon de Rivaz. Simon de Rivaz said: BLOG: Regroup and Deepen – Refactoring a Game Design http://bit.ly/aduVhU [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Simon de Rivaz. Simon de Rivaz said: BLOG: Regroup and Deepen – Refactoring a Game Design <a href="http://bit.ly/aduVhU" rel="nofollow">http://bit.ly/aduVhU</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Send in the Cavalry by Tweets that mention Send in the Cavalry « Aartform Games Blog -- Topsy.com</title>
		<link>http://www.aartformgames.com/blog/2009/12/send-in-the-cavalry/comment-page-1/#comment-187</link>
		<dc:creator>Tweets that mention Send in the Cavalry « Aartform Games Blog -- Topsy.com</dc:creator>
		<pubDate>Tue, 22 Dec 2009 07:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=44#comment-187</guid>
		<description>[...] This post was mentioned on Twitter by Matthew Boulden, Simon de Rivaz. Simon de Rivaz said: Send in the Cavalry - Adding Horses to Spice Road http://www.aartformgames.com/blog/2009/12/send-in-the-cavalry/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Matthew Boulden, Simon de Rivaz. Simon de Rivaz said: Send in the Cavalry &#8211; Adding Horses to Spice Road <a href="http://www.aartformgames.com/blog/2009/12/send-in-the-cavalry/" rel="nofollow">http://www.aartformgames.com/blog/2009/12/send-in-the-cavalry/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Recipes for Gameplay by Game Retail Store » The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages</title>
		<link>http://www.aartformgames.com/blog/2009/11/recipes-for-gameplay/comment-page-1/#comment-12</link>
		<dc:creator>Game Retail Store » The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages</dc:creator>
		<pubDate>Thu, 12 Nov 2009 08:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=30#comment-12</guid>
		<description>[...] talks about Survival Horror. The second, an interesting post by the Aartform Games blog, asks “Are games art? I think they might be more like cooking”. Finally, Kris Graft interviews Valve’s writers about their creative process for Gamasutra. [...]</description>
		<content:encoded><![CDATA[<p>[...] talks about Survival Horror. The second, an interesting post by the Aartform Games blog, asks “Are games art? I think they might be more like cooking”. Finally, Kris Graft interviews Valve’s writers about their creative process for Gamasutra. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Recipes for Gameplay by coollavagames</title>
		<link>http://www.aartformgames.com/blog/2009/11/recipes-for-gameplay/comment-page-1/#comment-9</link>
		<dc:creator>coollavagames</dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=30#comment-9</guid>
		<description>I think everybody has their own definition of &quot;art&quot;, but I consider games to be as much art as movies and music. If it makes you feel or think something, it&#039;s most likely art!</description>
		<content:encoded><![CDATA[<p>I think everybody has their own definition of &#8220;art&#8221;, but I consider games to be as much art as movies and music. If it makes you feel or think something, it&#8217;s most likely art!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PRESS RELEASE: Aartform announces Spice Road by admin</title>
		<link>http://www.aartformgames.com/blog/2009/10/press-release-aartform-announces-spice-road/comment-page-1/#comment-7</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=26#comment-7</guid>
		<description>Yes, I did Light of Altair last year. - well spotted :)</description>
		<content:encoded><![CDATA[<p>Yes, I did Light of Altair last year. &#8211; well spotted <img src='http://www.aartformgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PRESS RELEASE: Aartform announces Spice Road by AdrianWerner</title>
		<link>http://www.aartformgames.com/blog/2009/10/press-release-aartform-announces-spice-road/comment-page-1/#comment-5</link>
		<dc:creator>AdrianWerner</dc:creator>
		<pubDate>Fri, 23 Oct 2009 12:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.aartformgames.com/blog/?p=26#comment-5</guid>
		<description>Hey, are you the same guys who did Light of Altair?
Anyway the new game looks promising, it&#039;s been quite some time since I&#039;ve played a good trading game</description>
		<content:encoded><![CDATA[<p>Hey, are you the same guys who did Light of Altair?<br />
Anyway the new game looks promising, it&#8217;s been quite some time since I&#8217;ve played a good trading game</p>
]]></content:encoded>
	</item>
</channel>
</rss>
